Champions League S8

Tournament Closed on Saturday, 31 January 2026 23:59:59 IST


    • Format: 20 Overs
    • Rounds: 4
    • Rope: Long
    • Difficulty: Legend (Hardest)
    • Normalise Skills: Off/No
    • Enforce Classic Controls: Yes
    • Disable Timers: Yes
    • Rain: Can be turned on or off. It is entirely optional but both players must mutually agree on it before hosting match and it should be made clear.
       

    Team/Player Rating 

    1. No rules for this, maximum rating/perks allowed.
    2. One Custom Player Allowed. Height 160cm to 190cm only.
    3. Any editing of real players original height or the player's original skill attributes is strictly not allowed. For example, you cannot change a right handed batsman to a left hander, change an all-rounder to a top order or make your 5ft player 6ft. Unconventional bowling action is only allowed by original players e.g. bumrah, malinga etc. and cannot be assigned to other real players. It can be assigned to your custom player
    4. Real players bowling action needs to be as close to it is in real life. You can't have more than 1 pacer in lineup with unconventional action.
    5. If you don't have a medium bowler then you can change an extra fast medium to a medium subject to admin approval.
    6. Fast cannot be changed to medium, and medium cannot be changed to fast.
    7. Max 6 overseas players in lineup if no custom player or max 5 overseas players in lineup + one custom player
    8. Teams will be allocated randomly
    9. If you are unable to add/remove players to your team because its licensed you can download new team from academy and if its not available there also then you will have to use available licensed players. Try using only licensed players

    Glitch Rules 

    Since this is the fair play group - The following glitches can be reversed/overturned: - 

    1. Full/Semi invisible deliveries if a shot was not attempted. Batsman must leave ball (don't play leave shot just remain still). If shot is played, then wicket will be counted.
    2. Batsman on strikers or non-strikers end run out as a result of fielder/bowler throwing the ball to either end when the batsman is dancing in and out of the crease.
    3. Clearly hits bat but given Ibw even on decision review
    4. Stumping can be reversed by batting side if their back foot is on/behind the crease and the batsman is dancing in and out of the crease.
    5. Stumpings by Fast or Fast-Medium are not allowed (ONLY allowed if batsman played advanced shot). Batsman can disconnect game to reverse wicket if this happens. All other stumping's accepted by Spin or Medium bowlers e.g. gets dragged out while playing shot, advancing down the wicket or standing outside the crease.
    6. All other run out glitches as a result of game lag are accepted. Umpire decision final on all other dismissals. We encourage you to respect opponent and communicate with each other so that you have the best match possible. For example, if you thought you were not out and you dc but then it was confirmed that you are out, you have to leave the stumps clear for the bowler to claim the wicket the next ball (only one chance, if missed then that's it). If wicket is missed then batsman should try to run himself out of stand outside crease for stumping chance. If still missed then chance missed
    7. If umpire is in middle of reviewing a lbw given out and game disconnects due to blue screen then batsman are not required to give wicket, as lbw decision can go either way however if the same happens when an edge is being reviewed then it will count and batsman must give wicket.
    8. Player must give proof of blue screen via screenshot if opponent requests. Otherwise decision may not go in your favour
    9. If disconnected and you think it was caught, then wicket must only be given by batsman if there was a wicket celebration before dc or umpire gave out.

     

    Batting Rules

    1. Strictly no shuffling past the off stump meaning more than two stumps must not be visible behind the batsman.
    2. Shuffling to leg side during run up is acceptable but no standing extreme leg side and batting.
    3. Batsman can only stand one step outside the crease. The furthest they can stand out is having your back foot just slightly past the crease line.
    4. Max one grounded unorthodox (L1) allowed. Lofted unorthodox (L1+L2) banned.
    5. One advanced shot per over.
    6. R1 + L2 lofted chip shot completely banned. One Grounded R1 shot allowed
    7. Unlimited Defence/Leave allowed per over but only max 1 defence and run allowed per over.

     

    Bowling Rules

    1. Minimum & Maximum 4 overs with fast bowler
    2. Minimum 4 overs with fast medium bowler
    3. Minimum 4 overs with medium bowler
    4. Minimum 4 overs with spinner
    5. Max 2 red deliveries per over if bowler is fast, fast medium or medium, no restrictions on red per over if bowler is spinner.
    6. No restriction on round the wicket bowling.
    7. Pure Batsman & Keepers cannot bowl medium, fast medium or fast.
    8. Colour change of deliveries strictly not allowed. For example if you choose circle (red), after you start run up or before releasing ball you cannot change that to x, square or triangle (green, blue or yellow)

     

    Fielding Rules

    1. Leg slip,  Short Mid On and Off, positions are banned.
    2. Max 4 fielders on off at all times. No more than 2 on off boundary in non powerplay overs and max 1 on off boundary and max 1 on leg boundary during powerplay overs
    3. Close fielders are allowed (fielders standing inside the Inner Circle) but not allowed to be called UP (bought forward)
    4. You can move Wicket Keepers, Slips and Fielders standing on the Inner Circle Line up or back as per your choice

    Power-play Settings

    1. PP 1 - Fixed pp for first three overs with maximum of 2 fielders out. Ends at 3.0 overs
    2. PP 2 - 3 overs of pp Batting side chooses between overs 4.0-20 meaning it cannot start before 5th over or will auto start at 18th (17.0) over if not taken. Max 2 fielders out.
    3. Maximum 5 fielders out in non powerplay overs and 2 behind square max

    RULE BREAK PENALTY 

    If any rule is broken by YOU during a match intentionally or unintentionally, no matter how major or minor the breach is; your opponent may be awarded a WIN. Last call will be of Admins on this issue. No further discussion once decision is made. RULES ARE MADE TO BE READ AND FOLLOWED and to ensure Fair Play to all. The allowances increase and decrease respectively according to the length of the format i.e. in T10 the allowances would half the current as T10 is half of T20. 

     

    Group Talk

    Friendly banter is welcome - no personal abuse. If there are any issues during a game we expect you to resolve the issue as adults. If you are unsure of any rules do let the admins know. There is no rule but is strongly encouraged we all play fair and avoid negative gameplay (bowling negative very wide lines). A couple in an over is fine but not throughout the entire innings. Overall - we hope you enjoy this group and the upcoming leagues. PLAY HARD BUT PLAY FAIR!

     

    Hosting Nation

    India - Licensed Indian stadiums only

    Pitch Condition

    Day 1 - Dry - Soft - Light Cracks

  • Player Matches Won Lost Draw/Tie Points BP Win Percent (%) Last 5 Games NRR
    Abhimanyu Ghosh 1 1 0 0 2 0 100
    W
    2.12
    Amar Parekh 1 0 1 0 0 0 0
    L
    -2.12

  • Player Matches Runs Strike Rate
    Abhimanyu Ghosh 1 93 172.22
    Amar Parekh 1 92 127.78

  • Player Matches Wickets Taken Economy Rate
    Abhimanyu Ghosh 1 10 7.48
    Amar Parekh 1 9 9.79

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Abhimanyu Ghosh Won game against Amar Parekh by 1 Wickets 2.1 overs remaining.
Abhimanyu Ghosh : 93/9 - 9.5 Overs
Amar Parekh : 92/10 - 12.3 Overs 11/30/2025 8:44:13 AM
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