Ultimate Challenger S3

Tournament Closed on Friday, 22 August 2025 23:59:59 IST


    • Format: 20 Overs
    • Rounds: 4
    • Rope: Long
    • Difficulty: Veteran (Hard)
    • Normalise Skills: Off/No
    • Enforce Classic Controls: Yes
    • Disable Timers: Yes
    • Rain: Can be turned on or off. It is entirely optional but both players must mutually agree on it before hosting match and it should be made clear.
       

    Team/Player Rating 

    1. No rules for this, maximum rating/perks allowed.
    2. One Custom Player Allowed. Height 160cm to 190cm only.
    3. Any editing of real players original height or the player's original skill attributes is strictly not allowed. For example, you cannot change a right handed batsman to a left hander, change an all-rounder to a top order or make your 5ft player 6ft. Unconventional bowling action is only allowed by original players e.g. bumrah, malinga etc. and cannot be assigned to other real players. It can be assigned to your custom player
    4. Real players bowling action needs to be as close to it is in real life. You can't have more than 1 pacer in lineup with unconventional action.
    5. If you don't have a medium bowler then you can change an extra fast medium to a medium subject to admin approval.
    6. Fast cannot be changed to medium, and medium cannot be changed to fast.
    7. Players need to post a pic of their 12-15 man squad members in order to get approved by an admin before starting first game. Squad needs to be mixed international players. Max 4 from same country.

     

    Bonus Points For ODI

    Win = 2 points
    Tie = 1 point

    Extra Bonus Point (1 pt)  

    Batting Master

    Bat first and score above 200 (if your total is 200 or less then you fail the challenge)

    Bowling Master

    Bowl first and get opponent out below 100 (if your opponent scores 100 or above then you fail challenge)

    Spin King

    Get 5 or more wickets with one or two spinners max

    Bullet Arm

    Dismiss opponent team with 5 run outs or more

    Chase Master


    Chase total in 8 overs or less

    How to Challenge

    You need to choose any of the above scenarios

    Like for example:

    If I choose _Batting master_
    I will have to score at-least 201 to get the bonus points. If I cudnt make it ..No Negative points.


    *1 Bonus Pt* points additional to win points for achieving the Challenge.

    4 rounds per opponent 
    (max 2 times u can choose to challenge per opponent


    If you lose the Challenge taken then opponent who fulfils the below 2 scenarios will be awarded points

    Spin Master or Feild Master

    (the opponent shud mention in the after the game)

    Glitch Rules 

    Since this is the fair play group - The following glitches can be reversed/overturned: - 

    1. Full/Semi invisible deliveries if a shot was not attempted. Batsman must leave ball (don't play leave shot just remain still). If shot is played, then wicket will be counted.
    2. Batsman on strikers or non-strikers end run out as a result of fielder/bowler throwing the ball to either end when the batsman is dancing in and out of the crease.
    3. Clearly hits bat but given Ibw even on decision review
    4. Stumping can be reversed by batting side if their back foot is on/behind the crease and the batsman is dancing in and out of the crease.
    5. Stumpings by Fast or Fast-Medium are not allowed (ONLY allowed if batsman played advanced shot). Batsman can disconnect game to reverse wicket if this happens. All other stumping's accepted by Spin or Medium bowlers e.g. gets dragged out while playing shot, advancing down the wicket or standing outside the crease.
    6. All other run out glitches as a result of game lag are accepted. Umpire decision final on all other dismissals. We encourage you to respect opponent and communicate with each other so that you have the best match possible. For example, if you thought you were not out and you dc but then it was confirmed that you are out, you have to leave the stumps clear for the bowler to claim the wicket the next ball (only one chance, if missed then that's it). If wicket is missed then batsman should try to run himself out of stand outside crease for stumping chance. If still missed then chance missed
    7. If umpire is in middle of reviewing a lbw given out and game disconnects due to blue screen then batsman are not required to give wicket, as lbw decision can go either way however if the same happens when an edge is being reviewed then it will count and batsman must give wicket.
    8. Player must give proof of blue screen via screenshot if opponent requests. Otherwise decision may not go in your favour
    9. If disconnected and you think it was caught, then wicket must only be given by batsman if there was a wicket celebration before dc or umpire gave out.

     

    Batting Rules

    1. Strictly no shuffling past the off stump meaning more than two stumps must not be visible behind the batsman.
    2. Shuffling to leg side during run up is acceptable but no standing extreme leg side and batting.
    3. Batsman can only stand one step outside the crease. The furthest they can stand out is having your back foot just slightly past the crease line.
    4. Max one unorthodox and advanced shot per over.
    5. If more than 5 fielders are either side then shuffling is allowed
    6. R1 + L2 lofted chip shot completely banned. Grounded R1 shot allowed
    7. Unlimited Defence/Leave allowed per over but only max 1 defence and run allowed per over. 

     

    Bowling Rules

    1. Minimum & Maximum 4 overs with fast bowler
    2. Minimum 4 overs with fast medium bowler
    3. Minimum 4 overs with medium bowler
    4. Minimum 4 overs with spinner
    5. Max 2 red deliveries per over if bowler is fast, fast medium or medium, no restrictions on red per over if bowler is spinner.
    6. No restriction on round the wicket bowling.
    7. Pure Batsman & Keepers cannot bowl medium, fast medium or fast.
    8. Colour change of deliveries strictly not allowed. For example if you choose circle (red), after you start run up or before releasing ball you cannot change that to x, square or triangle (green, blue or yellow)

     

    Fielding Rules

    1. Leg slip,  Short Mid On and Off, positions are banned.
    2. Any field allowed either but more than 5 fielders are placed  on either side then batsman movement rule will be lifted. So if bowler wants batsman not to shuffle past off stump then he must have max 5 fielders either side.
    3. Close fielders are allowed (fielders standing inside the Inner Circle) but not allowed to be called UP (bought forward)
    4. You can move Wicket Keepers, Slips and Fielders standing on the Inner Circle Line up or back as per your choice

     

    Power-play Settings

    1. Default Fixed PP (first six overs) - max 2 allowed out
    2. Maximum 5 fielders out in non powerplay overs and 2 behind square max

     

    RULE BREAK PENALTY 

    If any rule is broken by YOU during a match intentionally or unintentionally, no matter how major or minor the breach is; your opponent may be awarded a WIN. Last call will be of Admins on this issue. No further discussion once decision is made. RULES ARE MADE TO BE READ AND FOLLOWED and to ensure Fair Play to all. The allowances increase and decrease respectively according to the length of the format i.e. in T10 the allowances would half the current as T10 is half of T20. 

     

    Group Talk

    Friendly banter is welcome - no personal abuse. If there are any issues during a game we expect you to resolve the issue as adults. If you are unsure of any rules do let the admins know. There is no rule but is strongly encouraged we all play fair and avoid negative gameplay (bowling negative very wide lines). A couple in an over is fine but not throughout the entire innings. Overall - we hope you enjoy this group and the upcoming leagues. PLAY HARD BUT PLAY FAIR!

    Hosting Nation

    Opponent Hosting Can Pick Any Big Ant Ground

    Pitch Condition

    Day always has to be Day 1

    Opponent making the challenge can make pitch conditions according to their preference but needs to inform opponent before hosting. Also very soft pitch or standard pitch not allowed. Try to make pitch accurate to real life. E.g. don’t host on Australia pitches with soft green or English pitches with dusty hard. Try to match the host nation info list in group.

  • Player Matches Won Lost Draw/Tie Points BP Win Percent (%) Last 5 Games NRR
    Ishan Bhatnagar 3 2 1 0 6 2 66
    L W W
    0.33
    KAMAL SAXENA 2 2 0 0 5 1 100
    W W
    4.90
    Tabby . 1 1 0 0 3 1 100
    W
    5.6
    Amar Parekh 3 0 3 0 0 0 0
    L L L
    -3.85
    Sathish Ramu 1 0 1 0 0 0 0
    L
    -4.85

  • Player Matches Runs Strike Rate
    KAMAL SAXENA 2 297 206.25
    Ishan Bhatnagar 3 472 191.87
    Tabby . 1 212 176.67
    Amar Parekh 3 233 133.91
    Sathish Ramu 1 125 173.61

  • Player Matches Wickets Taken Economy Rate
    KAMAL SAXENA 2 20 7.59
    Ishan Bhatnagar 3 30 10.79
    Tabby . 1 10 9.09
    Amar Parekh 3 29 11.21
    Sathish Ramu 1 9 11.1

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KAMAL SAXENA Won game against Ishan Bhatnagar by 175 Runs
KAMAL SAXENA : 235/10 - 18.1 Overs
Ishan Bhatnagar : 60/10 - 6.2 Overs 7/26/2025 11:49:01 AM
Wp…R1 Bonus point:: Batting Master Challenge Scored 234 batting first
Ishan Bhatnagar Won game against Amar Parekh by 98 Runs
Ishan Bhatnagar : 190/10 - 15.4 Overs
Amar Parekh : 92/10 - 11.3 Overs 7/26/2025 3:32:30 AM
R1 vs Amar
KAMAL SAXENA Won game against Amar Parekh by 21 Runs
KAMAL SAXENA : 62/10 - 6.0 Overs
Amar Parekh : 41/10 - 7.1 Overs 7/26/2025 2:13:24 AM
Wp R1 I challenged
Ishan Bhatnagar Won game against Sathish Ramu by 97 Runs
Ishan Bhatnagar : 222/9 - 20.0 Overs
Sathish Ramu : 125/10 - 12.5 Overs 7/26/2025 1:29:09 AM
R1 vs Sathis. 1 bonus point - completed batting master (222)
Tabby . Won game against Amar Parekh by 112 Runs
Tabby . : 212/9 - 20.0 Overs
Amar Parekh : 100/10 - 11.0 Overs 7/25/2025 8:29:45 AM
R1 achieved Batting Master